Sciweavers

CHI
2008
ACM
16 years 7 months ago
Social data analysis workshop
Fernanda B. Viégas, Jeffrey Heer, Maneesh A...
CHI
2008
ACM
16 years 7 months ago
Shybot: friend-stranger interaction for children living with autism
Chia-Hsun Jackie Lee, Kyunghee Kim, Cynthia Breaze...
CHI
2008
ACM
16 years 7 months ago
Design of human-map system interaction
In this work-in-progress we present some ideas and findings involving map design and human performance. Satellites has once and for all automated geographic positioning and result...
Thomas Porathe, Johannes Prison
CHI
2008
ACM
16 years 7 months ago
Values, value and worth: their relationship to hci?
This workshop explores the territory of `value-centred HCI' with the intention of freeing us from the tricky complexity of this topic and the multiple meanings of the words `...
David J. Gilmore, Gilbert Cockton, Elizabeth F. Ch...
CHI
2008
ACM
16 years 7 months ago
Security practitioners in context: their activities and interactions
This study investigates the context of interactions of IT security practitioners, based on a qualitative analysis of 30 interviews and participatory observation. We identify nine ...
Rodrigo Werlinger, Kirstie Hawkey, Konstantin Bezn...
CHI
2008
ACM
16 years 7 months ago
Surflex: a programmable surface for the design of tangible interfaces
In this paper we describe Surflex, a programmable surface for the design and visualization of physical forms. Surflex combines the physical properties of shape-memory alloy and fo...
Marcelo Coelho, Hiroshi Ishii, Pattie Maes
CHI
2008
ACM
16 years 7 months ago
Urban encounters: the game of real life
In this paper we describe our ongoing work on modelling urban encounters by extending Conway's Game of Life. We develop our model based on empirical data collected using a Ta...
Vassilis Kostakos
CHI
2008
ACM
16 years 7 months ago
Meta-perception: reflexes and bodies as part of the interface
Álvaro Cassinelli, Carson Reynolds, Masatos...
CHI
2008
ACM
16 years 7 months ago
Longitudinal usability data collection: art versus science?
Collecting usability data over time is increasingly becoming best practice in industry, but lacks "thought leadership" in current literature; few papers address the topi...
Misha W. Vaughan, Catherine Courage, Stephanie Ros...