Sciweavers

CHI
2008
ACM
16 years 7 months ago
What is good?: a comparison between the quality criteria used in design and science
The human-computer interaction community is an umbrella for many disciplines. Conflicts occur from time to time, in particular between scientists and designers. This article compa...
Christoph Bartneck
CHI
2008
ACM
16 years 7 months ago
Child computer interaction
In this project an interactive computer system is designed that envisions to contribute to young children's musical education. From literature, requirements for musical inter...
Janet C. Read, Panos Markopoulos, Narcís Pa...
CHI
2008
ACM
16 years 7 months ago
Media spaces: past visions, current realities, future promise
Established researchers and practitioners active in the development and deployment of media spaces review what seemed to be promised twenty years ago, what has actually been achie...
Ronald Baecker, Steve R. Harrison, William Buxton,...
CHI
2008
ACM
16 years 7 months ago
Location and activity sharing in everyday mobile communication
Frank Bentley We present a study on current, real-world communication of location and activity information based on analyzing context-sharing practices in recorded mobile phone cal...
Frank Bentley, Crysta J. Metcalf
CHI
2008
ACM
16 years 7 months ago
NomaticBubbles: visualizing communal whereabouts
This paper describes the design of the NomaticBubbles, a visualization that provides cues of communal whereabouts. Unlike most location displays showing whereabouts on a geographi...
Xianghua Ding, Donald J. Patterson
CHI
2008
ACM
16 years 7 months ago
Designing embodied interfaces for casual sound recording devices
In the Special Moment project we prototype and evaluate the design of interfaces for casual sound recording devices. These devices are envisioned to be used by a casual user to ca...
Ivan Poupyrev, Haruo Oba, Takuo Ikeda, Eriko Iwabu...
119
Voted
CHI
2008
ACM
16 years 7 months ago
Unigest: text entry using three degrees of motion
Steven J. Castellucci, I. Scott MacKenzie
134
Voted
CHI
2008
ACM
16 years 7 months ago
Influence of social setting on player experience of digital games
Brian J. Gajadhar, Yvonne de Kort, Wijnand IJssels...