In this paper we explain how we built cueTable, a multi-touch interactive tabletop, as a base technology to explore new interaction concepts for cooperative and competitive multi-...
In this paper, we begin by laying out our motivation for exploring methods of evaluating Ambient Information Systems, with a strong push toward in-situ studies. Next, we describe ...
William R. Hazlewood, Kay Connelly, Kevin Makice, ...
We conducted psychological experiments in which participants were presented with artificial sounds that were intended to convey the attitudes of three different agents: a Mindstor...
People increasingly share online information with the communities they belong to. This paper presents an empirical field study of four communities on how they interact with collec...
This paper describes a project that uses real-world computer-troubleshooting scenarios to test and expand upon the latest research and technical knowledge in the area of procedura...
Axel Roesler, Connie Douglass-Olberg, David Brunet...
Current object group selection techniques such as lasso or rectangle selection can be time consuming and error prone. This is apparent when selecting distant objects on a large di...