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SIGGRAPH
1999
ACM
15 years 10 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
174
Voted
ICCS
2001
Springer
15 years 10 months ago
High-Performance Algorithm Engineering for Computational Phylogenetics
Abstract. Phylogeny reconstruction from molecular data poses complex optimization problems: almost all optimization models are NP-hard and thus computationally intractable. Yet app...
Bernard M. E. Moret, David A. Bader, Tandy Warnow
ICS
2009
Tsinghua U.
16 years 21 days ago
Performance modeling and automatic ghost zone optimization for iterative stencil loops on GPUs
Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture...
Jiayuan Meng, Kevin Skadron
CPHYSICS
2010
184views more  CPHYSICS 2010»
15 years 6 months ago
Parallel Newton-Krylov-Schwarz algorithms for the three-dimensional Poisson-Boltzmann equation in numerical simulation of colloi
We investigate fully parallel Newton-Krylov-Schwarz (NKS) algorithms for solving the large sparse nonlinear systems of equations arising from the finite element discretization of ...
Feng-Nan Hwang, Shang-Rong Cai, Yun-Long Shao, Jon...
174
Voted
ASPLOS
2008
ACM
15 years 8 months ago
Tapping into the fountain of CPUs: on operating system support for programmable devices
The constant race for faster and more powerful CPUs is drawing to a close. No longer is it feasible to significantly increase the speed of the CPU without paying a crushing penalt...
Yaron Weinsberg, Danny Dolev, Tal Anker, Muli Ben-...