Sciweavers

CHI
2007
ACM
16 years 7 months ago
Touch: sensitive apparel
Touch?Sensitive is a haptic apparel that allows massage therapy to be diffused, customized and controlled by people while on the move. It provides individuals with a sensory cocoo...
Cati Vaucelle, Yasmine Abbas
103
Voted
CHI
2007
ACM
16 years 7 months ago
OSI and ET: originating source of information and evidence traceability
Manuel A. Pérez-Quiñones, Pardha S. ...
CHI
2007
ACM
16 years 7 months ago
Defining high-throughput email users
In this paper we make the case for the existence and importance of a special class of email user, the highthroughput email user, whose needs are not wellserved by current clients....
Joshua B. Gross
CHI
2007
ACM
16 years 7 months ago
Celerometer and idling reminder: persuasive technology for school bus eco-driving
We are designing a feedback system to encourage more fuel-efficient driving habits among school-bus drivers. We chose to design for the school bus because as one of the largest pu...
Tyler Pace, Shruti Ramalingam, David Roedl
CHI
2007
ACM
16 years 7 months ago
Moving ux into a position of corporate influence: whose advice really works?
Professionals working to move user experience (UX) into a position of corporate influence are impeded by conflicting recommendations, including those regarding the roles of docume...
Richard I. Anderson, Jeremy Ashley, Tobias Herrman...
CHI
2007
ACM
16 years 7 months ago
NEAT-o-games: ubiquitous activity-based gaming
Yuichi Fujiki, Konstantinos Kazakos, Colin Puri, I...
CHI
2007
ACM
16 years 7 months ago
Dynamics of tilt-based browsing on mobile devices
Sung-Jung Cho, Changkyu Choi, Younghoon Sung, Kwan...
CHI
2007
ACM
16 years 7 months ago
An initial investigation into non-visual computer supported collaboration
In this paper we present an initial study of computer supported collaboration between visually impaired users based around the interactive browsing and manipulation of simple grap...
David K. McGookin, Stephen A. Brewster
CHI
2007
ACM
16 years 7 months ago
CarLoop: leveraging common ground to develop long-term carpools
We developed and tested a website and public display to connect and sustain carpoolers in the workplace. We arrived at this design through study of traffic congestion and its caus...
Joshua Morse, Joshua Palay, Yarun Luon, Satyendra ...
CHI
2007
ACM
16 years 7 months ago
Learning shape writing by game playing
We present a computer game designed to efficiently and playfully teach users shape writing ? a new text entry method for pen-based devices. Keywords Text entry, mobile devices, sh...
Per Ola Kristensson, Shumin Zhai