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ACMACE
2005
ACM
15 years 11 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MOBIDE
2009
ACM
16 years 17 days ago
MobiSNA: a mobile video social network application
This paper presents MobiSNA – a mobile video social networking application that supports the exploration, sharing, and creation of video contents through social networks. The Mo...
Liang Gou, Jung-Hyun Kim, Hung-Hsuan Chen, Jason C...
ISI
2003
Springer
15 years 11 months ago
COPLINK Agent: An Architecture for Information Monitoring and Sharing in Law Enforcement
Abstract. In this paper, we report our work on developing and evaluating a prototype system aimed at addressing the information monitoring and sharing challenges in the law enforce...
Daniel Dajun Zeng, Hsinchun Chen, Damien Daspit, F...
PARA
2004
Springer
15 years 11 months ago
Supporting Location-Aware Distributed Applications on Mobile Devices
ct The Wireless World Research Forum (WWRF) has identified ambient-awareness and device diversity as two key properties of applications and services in future mobile systems [1]. ...
Cristiano di Flora, Massimo Ficco, Stefano Russo
CHI
2008
ACM
16 years 6 months ago
Photos on the go: a mobile application case study
We designed and iterated on a photo browsing application for high-end mobile phones. The application, Zurfer, supports viewing of photos from the user, their contacts, and the gen...
Mor Naaman, Rahul Nair, Vlad Kaplun