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CHI
2007
ACM
16 years 7 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
IJCAI
2007
15 years 8 months ago
Depth Estimation Using Monocular and Stereo Cues
Depth estimation in computer vision and robotics is most commonly done via stereo vision (stereopsis), in which images from two cameras are used to triangulate and estimate distan...
Ashutosh Saxena, Jamie Schulte, Andrew Y. Ng
GRAPHICSINTERFACE
1996
15 years 8 months ago
Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware
Desktop conferencing systems are now shifting from strict view-sharing towards relaxed "what-you-see-iswhat-I-see" interfaces, where distributed participants in a real t...
Saul Greenberg, Carl Gutwin, Andy Cockburn
BILDMED
2007
134views Algorithms» more  BILDMED 2007»
15 years 8 months ago
Generation of Hulls Encompassing Neuronal Pathways Based on Tetrahedralization and 3D Alpha Shapes
Abstract. Diffusion tensor imaging provides information about structure and location of white matter tracts within the human brain which is of particular interest for neurosurgery...
Dorit Merhof, Martin Meister, Ezgi Bingöl, Pe...
BC
2006
44views more  BC 2006»
15 years 6 months ago
Iterative cooperation between parallel pathways for object and background motion
In a typical visual scene, one or more objects move relative to a larger background, which can itself be in motion as a result of the observer's eyes moving with respect to th...
Alireza S. Mahani, Ralf Wessel