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BC
1998
94views more  BC 1998»
15 years 6 months ago
Quantization of human motions and learning of accurate movements
This paper presents a mathematical model for the learning of accurate human arm movements. Its main features are that the movement is the superposition of smooth submovements, the ...
Etienne Burdet, Theodore E. Milner
IE
2007
15 years 8 months ago
Real time art engines 3: post-convergent creative practice in MUVEs
In this paper, I describe a possible creative model for approaching realtime 3D Multi-user Virtual Environments (MUVEs) as formal, audio-visual composition environments. The model...
Adam Nash
WOA
2007
15 years 7 months ago
A Framework for Interacting Situated Agents in Virtual Environments
—This paper presents a framework supporting the definition and implementation of virtual environment inhabited by interacting situated agents defined according to the Multilayere...
Giuseppe Vizzari, Giorgio Pizzi, Flávio S. ...
VISSYM
2007
15 years 9 months ago
Subdivision Volume Splatting
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". I...
Kevin T. McDonnell, Neophytos Neophytou, Klaus Mue...
VL
2007
IEEE
157views Visual Languages» more  VL 2007»
16 years 26 days ago
Spider Diagrams of Order
Spider diagrams are a visual logic capable of makeing statements about relationships between sets and their cardinalities. Various meta-level results for spider diagrams have been...
Aidan Delaney, Gem Stapleton