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SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
16 years 7 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
SIGCSE
2009
ACM
82views Education» more  SIGCSE 2009»
16 years 7 months ago
An experience report on the design and delivery of two new software design courses
In this paper, we report on our experience in designing and delivering two new software design courses in the Informatics major at UC Irvine. When the major was created in 2004, i...
Alex Baker, André van der Hoek
SIGCSE
2009
ACM
139views Education» more  SIGCSE 2009»
16 years 7 months ago
On preparing students for distributed software development with a synchronous, collaborative development platform
Working remotely is becoming the norm for both professionals and students alike. Software development has become a global industry due to outsourcing, teleworking, flex time, and ...
Andrew Meneely, Laurie Williams
SIGCSE
2009
ACM
119views Education» more  SIGCSE 2009»
16 years 7 months ago
Implications of integrating test-driven development into CS1/CS2 curricula
Many academic and industry professionals have called for more testing in computer science curricula. Test-driven development (TDD) has been proposed as a solution to improve testi...
Chetan Desai, David S. Janzen, John Clements
SIGCSE
2009
ACM
149views Education» more  SIGCSE 2009»
16 years 7 months ago
GINI: a user-level toolkit for creating micro internets for teaching & learning computer networking
GINI (GINI Is Not Internet) is an open-source toolkit for creating virtual micro Internets for teaching and learning computer networking. It provides lightweight virtual elements ...
Muthucumaru Maheswaran, Alexis Malozemoff, Daniel ...