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IJVR
2008
119views more  IJVR 2008»
15 years 6 months ago
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...
Jesús Ibáñez-Martínez,...
JUCS
2008
172views more  JUCS 2008»
15 years 6 months ago
A Hybrid Transgenetic Algorithm for the Prize Collecting Steiner Tree Problem
: Evolutionary algorithms are effective search tools for tackling difficult optimization problems. In this paper an algorithm based on living processes where cooperation is the mai...
Elizabeth Ferreira Gouvea Goldbarg, Marco Cé...
CONCURRENCY
2002
112views more  CONCURRENCY 2002»
15 years 6 months ago
The Virtual Service Grid: an architecture for delivering high-end network services
This paper presents the design of a novel system architecture, Virtual Service Grid (VSG), for delivering high performance network services. The VSG is based on the concept of the...
Jon B. Weissman, Byoung-Dai Lee
TIP
2002
116views more  TIP 2002»
15 years 6 months ago
Adaptive approximate nearest neighbor search for fractal image compression
Fractal image encoding is a computationally intensive method of compression due to its need to find the best match between image sub-blocks by repeatedly searching a large virtual...
Chong Sze Tong, Man Wong
AGI
2008
15 years 8 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty