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SODA
2008
ACM
134views Algorithms» more  SODA 2008»
15 years 8 months ago
Fast algorithms for finding proper strategies in game trees
We show how to find a normal form proper equilibrium in behavior strategies of a given two-player zero-sum extensive form game with imperfect information but perfect recall. Our a...
Peter Bro Miltersen, Troels Bjerre Sørensen
NN
2008
Springer
143views Neural Networks» more  NN 2008»
15 years 5 months ago
A new nonlinear similarity measure for multichannel signals
We propose a novel similarity measure, called the correntropy coefficient, sensitive to higher order moments of the signal statistics based on a similarity function called the cro...
Jian-Wu Xu, Hovagim Bakardjian, Andrzej Cichocki, ...
UAI
2008
15 years 8 months ago
Identifying reasoning patterns in games
We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) repres...
Dimitrios Antos, Avi Pfeffer
TON
2002
94views more  TON 2002»
15 years 6 months ago
Multicast routing and wavelength assignment in multihop optical networks
Abstract--This paper addresses multicast routing in circuitswitched multihop optical networks employing wavelength-division multiplexing. We consider a model in which multicast com...
Ran Libeskind-Hadas, Rami G. Melhem
DSS
2008
79views more  DSS 2008»
15 years 6 months ago
Game-theoretic modeling and control of military operations with partially emotional civilian players
Civilians are not just passively static but might purposefully take actions to help one side in a battle. Sometimes civilians might directly join one side if they are excessively ...
Mo Wei, Genshe Chen, Jose B. Cruz Jr., Leonard Hay...