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AIMSA
2008
Springer
15 years 8 months ago
DynABT: Dynamic Asynchronous Backtracking for Dynamic DisCSPs
Abstract. Constraint Satisfaction has been widely used to model static combinatorial problems. However, many AI problems are dynamic and take place in a distributed environment, i....
Bayo Omomowo, Inés Arana, Hatem Ahriz
AIPR
2008
IEEE
15 years 8 months ago
Low-cost, high-speed computer vision using NVIDIA's CUDA architecture
In this paper, we introduce real time image processing techniques using modern programmable Graphic Processing Units (GPU). GPUs are SIMD (Single Instruction, Multiple Data) device...
Seung In Park, Sean P. Ponce, Jing Huang, Yong Cao...
AMDO
2008
Springer
15 years 8 months ago
Gestural Interaction Using Feature Classification
Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...
Cornelius Malerczyk
AMI
2008
Springer
15 years 8 months ago
Designing Acceptable Assisted Living Services for Elderly Users
With today's technology, elderly users could be supported in living independently in their own homes for a prolonged period of time. Commercially available products enable rem...
Martijn H. Vastenburg, Thomas Visser, Marieke Verm...
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 8 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
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