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AIIDE
2008
15 years 9 months ago
A Cover-Based Approach to Multi-Agent Moving Target Pursuit
We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
Alejandro Isaza, Jieshan Lu, Vadim Bulitko, Russel...
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AIIDE
2008
15 years 9 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
AIPS
2008
15 years 9 months ago
Effective Information Value Calculation for Interruption Management in Multi-Agent Scheduling
This paper addresses the problem of deciding effectively whether to interrupt a teammate who may have information that is valuable for solving a collaborative scheduling problem. ...
David Sarne, Barbara J. Grosz, Peter Owotoki
AIPS
2008
15 years 9 months ago
Generating Robust Schedules Subject to Resource and Duration Uncertainties
We consider the Resource-Constrained Project Scheduling Problem with minimal and maximal time lags under resource and duration uncertainties. To manage resource uncertainties, we ...
Na Fu, Hoong Chuin Lau, Fei Xiao
AIPS
2008
15 years 9 months ago
A Temporal Logic-Based Planning and Execution Monitoring System
As no plan can cover all possible contingencies, the ability to detect failures during plan execution is crucial to the robustness of any autonomous system operating in a dynamic ...
Jonas Kvarnström, Fredrik Heintz, Patrick Doh...
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