We introduce an approach for realtime segmentation of a scene into foreground objects, background, and object shadows superimposed on the background. To segment foreground objects...
We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our appr...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
— Steadily growing microcontroller capabilities at an ever decreasing cost per operation encourage the development of more extensive and smarter applications in the domain of emb...
The evolution of dependencies in information hierarchies can be modeled by sequences of compound digraphs with edge weights. In this paper we present a novel approach to visualize...