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CATS
2006
15 years 8 months ago
A Polynomial Algorithm for Codes Based on Directed Graphs
A complete description and proof of correctness are given for a new polynomial time algorithm for a class of codes based on directed graphs and involving construction well known i...
A. V. Kelarev
CG
2006
Springer
15 years 6 months ago
A realtime immersive application with realistic lighting: The Parthenon
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...
HEURISTICS
2007
165views more  HEURISTICS 2007»
15 years 6 months ago
New heuristics for the maximum diversity problem
Abstract. The Maximum Diversity Problem (MDP) consists in identifying, in a population, a subset of elements, characterized by a set of attributes, that present the most diverse ch...
Geiza C. Silva, Marcos R. Q. de Andrade, Luiz Sato...
ATAL
2006
Springer
15 years 10 months ago
A technique for reducing normal-form games to compute a Nash equilibrium
We present a technique for reducing a normal-form (aka. (bi)matrix) game, O, to a smaller normal-form game, R, for the purpose of computing a Nash equilibrium. This is done by com...
Vincent Conitzer, Tuomas Sandholm
137
Voted
AIIDE
2006
15 years 8 months ago
Plausible Environment Reconstruction Using Bayesian Networks
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
Robert G. Price, Scott D. Goodwin