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AIIDE
2006
15 years 8 months ago
A Framework for Summarizing Game Experiences as Narratives
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period ...
Yun-Gyung Cheong, R. Michael Young
AINA
2006
IEEE
16 years 18 days ago
Equation Based Congestion Control for Video Transmission over WCDMA Networks
The scheme of real time streaming video is one of the newcomers in wireless data communication, raising a number of new requirements in both telecommunication and data communicati...
Antonios G. Alexiou, Dimitrios Antonellis, Christo...
PR
2007
104views more  PR 2007»
15 years 6 months ago
Optimizing resources in model selection for support vector machine
Tuning SVM hyperparameters is an important step in achieving a high-performance learning machine. It is usually done by minimizing an estimate of generalization error based on the...
Mathias M. Adankon, Mohamed Cheriet
DSN
2006
IEEE
16 years 18 days ago
A large-scale study of failures in high-performance computing systems
Designing highly dependable systems requires a good understanding of failure characteristics. Unfortunately, little raw data on failures in large IT installations is publicly avai...
Bianca Schroeder, Garth A. Gibson
IJCIS
1998
66views more  IJCIS 1998»
15 years 6 months ago
Market-Based Workflow Management
This paper presents market-based workflow management, a novel approach to workflow specification and execution which regards activities contained in a workflow as goods traded...
Andreas Geppert, Markus Kradolfer, Dimitris Tombro...