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ICSE
2005
IEEE-ACM
16 years 7 months ago
A framework of greedy methods for constructing interaction test suites
Greedy algorithms for the construction of software interaction test suites are studied. A framework is developed to evaluate a large class of greedy methods that build suites one ...
Charles J. Colbourn, Myra B. Cohen, Renée C...
ICSE
2005
IEEE-ACM
16 years 7 months ago
Eliciting design requirements for maintenance-oriented IDEs: a detailed study of corrective and perfective maintenance tasks
Recently, several innovative tools have found their way into mainstream use in modern development environments. However, most of these tools have focused on creating and modifying...
Andrew Jensen Ko, Htet Htet Aung, Brad A. Myers
ICSE
2005
IEEE-ACM
16 years 7 months ago
Validation methods for calibrating software effort models
COCONUT calibrates effort estimation models using an exhaustive search over the space of calibration parameters in a COCOMO I model. This technique is much simpler than other effo...
Tim Menzies, Daniel Port, Zhihao Chen, Jairus Hihn...
ICSE
2005
IEEE-ACM
16 years 7 months ago
An adaptive object model with dynamic role binding
To achieve the goalof realizingobject adaptationto environments, a new role-based model Epsilon and a language EpsilonJ is proposed. In Epsilon, an environment is defined as a fie...
Tetsuo Tamai, Naoyasu Ubayashi, Ryoichi Ichiyama
DCC
2005
IEEE
16 years 6 months ago
The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments
A v-player whist tournament is a schedule of games, where in each round the v players are partitioned into games of four players each with at most one player left over. In each ga...
Harri Haanpää, Petteri Kaski