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FLAIRS
2003
15 years 8 months ago
BUC Algorithm for Iceberg Cubes: Implementation and Sensitivity Analysis
The Iceberg-Cube problem restricts the computation of the data cube to only those group-by partitions satisfying a minimum threshold condition defined on a specified measure. In t...
George E. Nasr, Celine Badr
GAMEON
2003
15 years 8 months ago
Mimicry: Another Approach for Interactive Comedy
In this paper, we discuss another approach based on mimicry for interactive comedy, a relatively new genre in interactive drama. An interactive comedy system is proposed in which ...
Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka
GRAPHICSINTERFACE
2003
15 years 8 months ago
A Tangible Interface for High-Level Direction of Multiple Animated Characters
Many training, education, and visualization environments would benefit from realistic animated characters. Unfortunately, interfaces for character motion specification are often c...
Ronald A. Metoyer, Lanyue Xu, Madhusudhanan Sriniv...
GRAPHICSINTERFACE
2003
15 years 8 months ago
Multi-Resolution Point-Sample Raytracing
We propose a new strategy for raytracing complex scenes without aliasing artifacts. The algorithm intersects anisotropic ray cones with prefiltered surface sample points from a mu...
Michael Wand, Wolfgang Straßer
IADIS
2003
15 years 8 months ago
A Flexible Approach to Semi-Automatic Accessibility Evaluation
Experience in preparing Web content for people with visual disabilities shows that automatic testing of accessibility is clearly insufficient to meet real-world demands, and that ...
Mireille Blay-Fornarino, Karima Boudaoud, Anne-Mar...