Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
This paper describes efficient data structures, namely the Indexed P-tree, Block P-tree, and Indexed-Block P-tree (or IP-tree, BP-tree, and IBP-tree, respectively, for short), for...
Abstract. In future ubiquitous communication environments, users expect to move freely while continuously interacting with the available applications through a variety of devices. ...
Anders Nickelsen, Miquel Martin, Hans-Peter Schwef...
Whereas before 2006 it appears that deep multilayer neural networks were not successfully trained, since then several algorithms have been shown to successfully train them, with e...
Abstract—Most researchers conduct wireless networking experiments in their laboratory or similar indoor environments. Such environments are veritable RF jungles, especially when ...
T. Ryan Burchfield, Ehsan Nourbakhsh, Jeff Dix, Ku...