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DIGRA
2005
Springer
16 years 2 days ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
NIME
2005
Springer
139views Music» more  NIME 2005»
16 years 1 days ago
A Comparison of Sensor Strategies for Capturing Percussive Gestures
Drum controllers designed by researchers and commercial companies use a variety of techniques for capturing percussive gestures. It is challenging to obtain both quick response ti...
Adam R. Tindale, Ajay Kapur, George Tzanetakis, Pe...
HICSS
2003
IEEE
102views Biometrics» more  HICSS 2003»
15 years 12 months ago
Revising the Intellectual Bandwidth Model and Exploring its Use by a Corporate Management Team
Organizations exist to create value that members could not create individually. They create value by harnessing the intellectual resources of their members to provide goods and se...
Sajda Qureshi, Robert O. Briggs
ICRA
2003
IEEE
135views Robotics» more  ICRA 2003»
15 years 12 months ago
Robodaemon -a device independent, network-oriented, modular mobile robot controller
Abstract— We discuss a software environment for multirobot, multi-platform mobile robot control and simulation. Like others, we have observed that mobile robotics research is gre...
Gregory Dudek, Robert Sim
ISADS
2003
IEEE
15 years 12 months ago
Autonomous Coordination in Sensor Networks: Heterogeneous ADS
In the future, intelligent sensors will connected through networks, each node have its own autonomy, heterogeneity, and under dynamic environments. We call these systems as a Hete...
Yongdong Tan, Qunzhan Li, Qingquan Qian, Kinji Mor...