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CGF
2008
78views more  CGF 2008»
15 years 7 months ago
Single-pass Scalable Subsurface Rendering with Lightcuts
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Adam Arbree, Bruce Walter, Kavita Bala
CGF
2008
165views more  CGF 2008»
15 years 7 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
CGF
2008
149views more  CGF 2008»
15 years 7 months ago
Image-based Aging Using Evolutionary Computing
Aging has considerable visual effects on the human face and is difficult to simulate using a universally-applicable global model. In this paper, we focus on the hypothesis that th...
Daniel Hubball, Min Chen, Phil W. Grant
CGF
2008
126views more  CGF 2008»
15 years 7 months ago
Results of a User Study on 2D Hurricane Visualization
We present the results from a user study looking at the ability of observers to mentally integrate wind direction and magnitude over a vector field. The data set chosen for the st...
Joel P. Martin, J. Edward Swan II, Robert J. Moorh...
CGF
2008
93views more  CGF 2008»
15 years 7 months ago
Local Volume Preservation for Skinned Characters
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned...
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani