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ATAL
2011
Springer
14 years 6 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
ATAL
2011
Springer
14 years 6 months ago
Concise characteristic function representations in coalitional games based on agent types
Forming effective coalitions is a major research challenge in AI and multi-agent systems (MAS). Thus, coalitional games, including Coalition Structure Generation (CSG), have been ...
Suguru Ueda, Makoto Kitaki, Atsushi Iwasaki, Makot...
ATAL
2011
Springer
14 years 6 months ago
Multi-criteria argument selection in persuasion dialogues
The main goal of a persuasion dialogue is to persuade, but agents may have a number of additional goals concerning the dialogue duration, how much and what information is shared o...
Thomas L. van der Weide, Frank Dignum, John-Jules ...
ATAL
2011
Springer
14 years 6 months ago
Conviviality measures
Conviviality has been introduced as a social science concept for multiagent systems to highlight soft qualitative requirements like user friendliness of systems. In this paper we ...
Patrice Caire, Baptiste Alcalde, Leendert van der ...
ATAL
2011
Springer
14 years 6 months ago
Quality guarantees for region optimal DCOP algorithms
k- and t-optimality algorithms [9, 6] provide solutions to DCOPs that are optimal in regions characterized by its size and distance respectively. Moreover, they provide quality gu...
Meritxell Vinyals, Eric Shieh, Jesús Cerqui...
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