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EGH
2004
Springer
16 years 1 days ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
EGH
2004
Springer
16 years 1 days ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
EGH
2004
Springer
16 years 1 days ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...
EGOV
2004
Springer
16 years 1 days ago
PARMENIDES: Facilitating Democratic Debate
Abstract. This paper describes PARMENIDES, a system which facilitates structured debate about government policy. 1 The PARMENIDES System The last two decades have seen a deliberati...
Katie Atkinson, Trevor J. M. Bench-Capon, Peter Mc...
EGOV
2004
Springer
16 years 1 days ago
Software Acquisition Based on Business Models
In this paper, we present an approach based on hierarchically structured business models as artifacts of business process modeling that are used in a stepwise acquisition process f...
Peter Regner, Thomas Wiesinger, Josef Küng, R...
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