Sciweavers

3257 search results - page 507 / 652
» networking 2004
Sort
View
NETGAMES
2004
ACM
15 years 12 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
ECCV
2004
Springer
16 years 8 months ago
Probabilistic Multi-view Correspondence in a Distributed Setting with No Central Server
Abstract. We present a probabilistic algorithm for finding correspondences across multiple images. The algorithm runs in a distributed setting, where each camera is attached to a s...
Shai Avidan, Yael Moses, Yoram Moses
ICDE
2004
IEEE
140views Database» more  ICDE 2004»
16 years 7 months ago
Approximate Aggregation Techniques for Sensor Databases
In the emerging area of sensor-based systems, a significant challenge is to develop scalable, fault-tolerant methods to extract useful information from the data the sensors collec...
Jeffrey Considine, Feifei Li, George Kollios, John...
DAC
2004
ACM
16 years 7 months ago
Reducing clock skew variability via cross links
Increasingly significant variational effects present a great challenge for delivering desired clock skew reliably. Non-tree clock network has been recognized as a promising approac...
Anand Rajaram, Jiang Hu, Rabi N. Mahapatra
WWW
2004
ACM
16 years 7 months ago
Propagation of trust and distrust
A (directed) network of people connected by ratings or trust scores, and a model for propagating those trust scores, is a fundamental building block in many of today's most s...
Ramanathan V. Guha, Ravi Kumar, Prabhakar Raghavan...