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NETGAMES
2004
ACM
16 years 3 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
173
Voted
WWW
2004
ACM
16 years 7 months ago
Spam attacks: p2p to the rescue
We propose a decentralized privacy-preserving approach to spam filtering. Our solution exploits robust digests to identify messages that are a slight variation of one another and ...
Ernesto Damiani, Sabrina De Capitani di Vimercati,...
SAC
2004
ACM
16 years 3 days ago
Code generation techniques for developing light-weight XML Web services for embedded devices
This paper presents specialized code generation techniques and runtime optimizations for developing light-weight XML Web services for embedded devices. The optimizations are imple...
Robert van Engelen
AICOM
2004
92views more  AICOM 2004»
15 years 6 months ago
An efficient consistency algorithm for the Temporal Constraint Satisfaction Problem
Abstract. Dechter et al. [5] proposed solving the Temporal Constraint Satisfaction Problem (TCSP) by modeling it as a metaCSP, which is a finite CSP with a unique global constraint...
Berthe Y. Choueiry, Lin Xu
MIDDLEWARE
2004
Springer
16 years 1 days ago
Adaptive resource discovery for ubiquitous computing
The terms pervasive and ubiquitous computing are used to describe a smart space populated by hundreds of intelligent devices that are embedded in their surroundings. Characteristi...
Rae Harbird, Stephen Hailes, Cecilia Mascolo