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NOSSDAV
2004
Springer
16 years 3 days ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
CORR
2004
Springer
106views Education» more  CORR 2004»
15 years 6 months ago
Presynaptic modulation as fast synaptic switching: state-dependent modulation of task performance
Neuromodulatory receptors in presynaptic position have the ability to suppress synaptic transmission for seconds to minutes when fully engaged. This effectively alters the synaptic...
Gabriele Scheler, Johann Schumann
CASES
2004
ACM
15 years 10 months ago
Automatic data partitioning for the agere payload plus network processor
With the ever-increasing pervasiveness of the Internet and its stringent performance requirements, network system designers have begun utilizing specialized chips to increase the ...
Steve Carr, Philip H. Sweany
SASN
2004
ACM
16 years 5 days ago
Location-aware key management scheme for wireless sensor networks
Sensor networks are composed of a large number of low power sensor devices. For secure communication among sensors, secret keys must be established between them. Recently, several...
Dijiang Huang, Manish Mehta 0003, Deep Medhi, Lein...
NETGAMES
2004
ACM
16 years 5 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...