In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
We study games in which the choices available to players are not fixed, and may change during the course of play. Specifically, we consider a model in which players may switch st...
Model-Driven Engineering (MDE) has become an important development framework for many large-scale software. Previous research has reported that as in traditional code-based develo...
Nam H. Pham, Hoan Anh Nguyen, Tung Thanh Nguyen, J...
The significant growth in computational power of modern Graphics Processing Units(GPUs) coupled with the advent of general purpose programming environments like NVIDA's CUDA,...
Kishore Kothapalli, Rishabh Mukherjee, M. Suhail R...
IT projects often face the challenge of harmonizing metadata and data so as to have a “single” version of the truth. Determining equivalency of multiple data instances against ...