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DIS
2009
Springer
15 years 4 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
TARK
2009
Springer
16 years 1 months ago
Dynamic restriction of choices: a preliminary logical report
We study games in which the choices available to players are not fixed, and may change during the course of play. Specifically, we consider a model in which players may switch st...
Soumya Paul, Ramaswamy Ramanujam, Sunil Easaw Simo...
ICSE
2009
IEEE-ACM
16 years 1 months ago
Complete and accurate clone detection in graph-based models
Model-Driven Engineering (MDE) has become an important development framework for many large-scale software. Previous research has reported that as in traditional code-based develo...
Nam H. Pham, Hoan Anh Nguyen, Tung Thanh Nguyen, J...
HIPC
2009
Springer
15 years 4 months ago
A performance prediction model for the CUDA GPGPU platform
The significant growth in computational power of modern Graphics Processing Units(GPUs) coupled with the advent of general purpose programming environments like NVIDA's CUDA,...
Kishore Kothapalli, Rishabh Mukherjee, M. Suhail R...
OTM
2009
Springer
16 years 1 months ago
A Model for Semantic Equivalence Discovery for Harmonizing Master Data
IT projects often face the challenge of harmonizing metadata and data so as to have a “single” version of the truth. Determining equivalency of multiple data instances against ...
Baba Piprani