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MIG
2009
Springer
16 years 1 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
MIRAGE
2009
Springer
16 years 1 months ago
Flash Lighting Space Sampling
Flash light of digital cameras is a very useful way to picture scenes with low quality illumination. Nevertheless, especially low-end cameras integrated flash lights are considere...
Matteo Dellepiane, Marco Callieri, Massimiliano Co...
MIRAGE
2009
Springer
16 years 1 months ago
Tracking and Retexturing Cloth for Real-Time Virtual Clothing Applications
In this paper, we describe a dynamic texture overlay method from monocular images for real-time visualization of garments in a virtual mirror environment. Similar to looking into a...
Anna Hilsmann, Peter Eisert
NETCOOP
2009
Springer
16 years 1 months ago
User Association to Optimize Flow Level Performance in Wireless Systems with Dynamic Interference
We study the impact of user association policies on flow-level performance in interference limited wireless networks. Most research in this area has used static interference model...
Balaji Rengarajan, Gustavo de Veciana
NOSSDAV
2009
Springer
16 years 1 months ago
Probabilistic event resolution with the pairwise random protocol
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
John L. Miller, Jon Crowcroft
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