We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...
I/O intensive workloads running in virtual machines can suffer massive performance degradation. Direct assignment of I/O devices to virtual machines is the best performing I/O vir...
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
The Hypercube-based NeuroEvolution of Augmenting Topologies (HyperNEAT) approach demonstrated that the pattern of weights across the connectivity of an artificial neural network ...
The efficacy of mutation analysis depends heavily on its capability to mutate programs in such a way that they remain executable and exhibit deviating behaviour. Whereas the forme...