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EOR
2002
66views more  EOR 2002»
15 years 6 months ago
Socio-cognitive engineering: A methodology for the design of human-centred technology
We describe a general methodology, socio-cognitive engineering, for the design of human-centred technology. It integrates software, task, knowledge and organizational engineering ...
Mike Sharples, N. Jeffery, Benedict du Boulay, Der...
ALGORITHMICA
2010
115views more  ALGORITHMICA 2010»
15 years 5 months ago
Multi-Color Pebble Motion on Graphs
We consider a graph with n vertices, and p < n pebbles of m colors. A pebble move consists of transferring a pebble from its current host vertex to an adjacent unoccupied verte...
Gilad Goraly, Refael Hassin
ITBAM
2010
15 years 4 months ago
A Comorbidity Network Approach to Predict Disease Risk
A prediction model that exploits the past medical patient history to determine the risk of individuals to develop future diseases is proposed. The model is generated by using the s...
Francesco Folino, Clara Pizzuti, Maria Ventura
JAIHC
2010
134views more  JAIHC 2010»
15 years 4 months ago
Towards a new human-centred computing methodology for cooperative ambient intelligence
Cooperative ambient intelligence aims to improve users’ work and private life by analysing their current situation with a special focus on their social interaction and to adapt t...
Tom Gross
VSGAMES
2010
129views Game Theory» more  VSGAMES 2010»
15 years 4 months ago
Validation of Serious Games Attributes Using the Technology Acceptance Model
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
Amri Yusoff, Richard Crowder, Lester Gilbert