We describe a general methodology, socio-cognitive engineering, for the design of human-centred technology. It integrates software, task, knowledge and organizational engineering ...
Mike Sharples, N. Jeffery, Benedict du Boulay, Der...
We consider a graph with n vertices, and p < n pebbles of m colors. A pebble move consists of transferring a pebble from its current host vertex to an adjacent unoccupied verte...
A prediction model that exploits the past medical patient history to determine the risk of individuals to develop future diseases is proposed. The model is generated by using the s...
Cooperative ambient intelligence aims to improve users’ work and private life by analysing their current situation with a special focus on their social interaction and to adapt t...
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...