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AIIDE
2008
15 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
FOCS
2004
IEEE
15 years 10 months ago
Worst-Case to Average-Case Reductions Based on Gaussian Measures
We show that finding small solutions to random modular linear equations is at least as hard as approximating several lattice problems in the worst case within a factor almost line...
Daniele Micciancio, Oded Regev
EGOV
2004
Springer
16 years 4 days ago
e-Government and Information Society: The First Regional Law in Italy
The law recently approved by the the Regional Administration of Tuscany (January 2004) regulates the promotion of electronic administration and the development of the Information ...
Isabella D'Elia
197
Voted
CVPR
2004
IEEE
16 years 8 months ago
Flexible Spatial Models for Grouping Local Image Features
A key step for the effective use of local image features (i.e., highly distinctive and robust features) for recognition or image matching is the appropriate grouping of feature ma...
Gustavo Carneiro, Allan D. Jepson
163
Voted
CVPR
2004
IEEE
16 years 8 months ago
Estimation, Smoothing, and Characterization of Apparent Diffusion Coefficient Profiles from High Angular Resolution DWI
We present a new variational framework for recovery of apparent diffusion coefficient (ADC) from High Angular Resolution Diffusion-weighted (HARD) MRI. The model approximates the ...
Yunmei Chen, Weihong Guo, Qingguo Zeng, Xiaolu Yan...