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WSC
2000
15 years 7 months ago
Avatar kinematics modeling for telecollaborative virtual environments
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...
Cristian Luciano, Pat Banerjee
AAI
2000
122views more  AAI 2000»
15 years 6 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer
FOCS
2000
IEEE
15 years 10 months ago
How Bad is Selfish Routing?
We consider the problem of routing traffic to optimize the performance of a congested network. We are given a network, a rate of traffic between each pair of nodes, and a latency ...
Tim Roughgarden, Éva Tardos
OOPSLA
2000
Springer
15 years 10 months ago
A real world object modeling method for creating simulation environment of real-time systems
Most real-time embedded control software feature complex interactions with asynchronous inputs and environment objects, and a meaningful simulation of a real-time control software...
Ji Y. Lee, Hye J. Kim, Kyo Chul Kang
CVPR
2000
IEEE
16 years 8 months ago
Real-Time Tracking of Non-Rigid Objects Using Mean Shift
A new method for real-time tracking of non-rigid objects seen from a moving camera is proposed. The central computational module is based on the mean shift iterations and nds the ...
Dorin Comaniciu, Visvanathan Ramesh, Peter Meer