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SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
16 years 22 days ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
16 years 22 days ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
16 years 22 days ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
16 years 22 days ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
SIGECOM
2006
ACM
385views ECommerce» more  SIGECOM 2006»
16 years 22 days ago
B2C e-commerce development in Africa: case study of Botswana
The global wave of ICT development has become a strong driving force in almost every aspect of human endeavor. Electronic commerce (e-commerce) is fast gaining a prominent place i...
Faith-Michael E. Uzoka, Geoffrey G. Seleka
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