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SIGCSE
2006
ACM
130views Education» more  SIGCSE 2006»
16 years 22 days ago
Scavenger hunt: computer science retention through orientation
This paper describes Scavenger Hunt, a team-based orientation activity for incoming freshmen in the Department of Computer Science at the University of Illinois at Urbana-Champaig...
Jerry O. Talton, Daniel L. Peterson, Sam Kamin, De...
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
16 years 22 days ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
SIGECOM
2006
ACM
93views ECommerce» more  SIGECOM 2006»
16 years 22 days ago
The sequential auction problem on eBay: an empirical analysis and a solution
Bidders on eBay have no dominant bidding strategy when faced with multiple auctions each offering an item of interest. As seen through an analysis of 1,956 auctions on eBay for a...
Adam I. Juda, David C. Parkes
SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
16 years 22 days ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
SIGECOM
2006
ACM
106views ECommerce» more  SIGECOM 2006»
16 years 22 days ago
Approximation algorithms and online mechanisms for item pricing
We present approximation and online algorithms for a number of problems of pricing items for sale so as to maximize seller’s revenue in an unlimited supply setting. Our first r...
Maria-Florina Balcan, Avrim Blum
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