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MSWIM
2006
ACM
16 years 23 days ago
Testing methodology for an ad hoc routing protocol
In this paper, we define a model of an ad hoc routing protocol, i.e. the OLSR (Optimized Link-State Routing) protocol. This model handles novel constraints related to such networ...
Stéphane Maag, Fatiha Zaïdi
NETGAMES
2006
ACM
16 years 23 days ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
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NETGAMES
2006
ACM
16 years 23 days ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
NETGAMES
2006
ACM
16 years 23 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
NETGAMES
2006
ACM
16 years 23 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
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