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2006
ACM
16 years 25 days ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
209
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CONEXT
2006
ACM
16 years 25 days ago
Modeling the AIADD paradigm in networks with variable delays
Modeling TCP is fundamental for understanding Internet behavior. The reason is that TCP is responsible for carrying a huge quota of the Internet traffic. During last decade many a...
Gennaro Boggia, Pietro Camarda, Alessandro D'Alcon...
191
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CSCW
2006
ACM
16 years 25 days ago
Don't look stupid: avoiding pitfalls when recommending research papers
If recommenders are to help people be more productive, they need to support a wide variety of real-world information seeking tasks, such as those found when seeking research paper...
Sean M. McNee, Nishikant Kapoor, Joseph A. Konstan
CSCW
2006
ACM
16 years 25 days ago
Response times in N-user replicated, centralized, and proximity-based hybrid collaboration architectures
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
Sasa Junuzovic, Prasun Dewan
186
Voted
CSCW
2006
ACM
16 years 25 days ago
Effects of machine translation on collaborative work
Even though multilingual communities that use machine translation to overcome language barriers are increasing, we still lack a complete understanding of how machine translation a...
Naomi Yamashita, Toru Ishida
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