Hardware compilation techniques which use highlevel programming languages to describe and synthesize hardware are gaining popularity. They are especially useful for reconfigurable...
We present a generic and robust method for model-based global 3D head pose estimation in monocular and non-calibrated video sequences. The proposed method relies on a 3D/2D matchi...
We consider the planar point location problem from the perspective of expected search time. We are given a planar polygonal subdivision S and for each polygon of the subdivision t...
We present dynamic search-tree data structures that perform well in the setting of a hierarchical memory (including various levels of cache, disk, etc.), but do not depend on the ...
Michael A. Bender, Erik D. Demaine, Martin Farach-...
There is an upsurging interest in designing succinct data structures for basic searching problems (see [23] and references therein). The motivation has to be found in the exponent...