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1998
IEEE
15 years 10 months ago
Implementation of a Geospatial Imagery Digital Library Using Java and CORBA
We have implemented a prototype distributed system for managing and accessing a digital library of geospatial imagery over a wide-area network. The system conforms to a subset of ...
Paul D. Coddington, Kenneth A. Hawick, K. E. Kerry...
VISUALIZATION
1998
IEEE
15 years 10 months ago
Interactive out-of-core isosurface extraction
In this paper, we present a novel out-of-core technique for the interactive computation of isosurfaces from volume data. Our algorithm minimizes the main memory and disk space req...
Yi-Jen Chiang, Cláudio T. Silva, William J....
VISUALIZATION
1998
IEEE
15 years 10 months ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
VISUALIZATION
1998
IEEE
15 years 10 months ago
Building perceptual textures to visualize multidimensional datasets
This paper presents a new method for using texture to visualize multidimensional data elements arranged on an underlying threedimensional height field. We hope to use simple textu...
Christopher G. Healey, James T. Enns
VISUALIZATION
1998
IEEE
15 years 10 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis
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