We have implemented a prototype distributed system for managing and accessing a digital library of geospatial imagery over a wide-area network. The system conforms to a subset of ...
Paul D. Coddington, Kenneth A. Hawick, K. E. Kerry...
In this paper, we present a novel out-of-core technique for the interactive computation of isosurfaces from volume data. Our algorithm minimizes the main memory and disk space req...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
This paper presents a new method for using texture to visualize multidimensional data elements arranged on an underlying threedimensional height field. We hope to use simple textu...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...