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CEAS
2007
Springer
16 years 21 days ago
A Case for a Spam-Aware Mail Server Architecture
The current mail server architecture spawns a new process upon every new connection it receives. The new process deals with the handling of the mail from accepting “Helo” info...
Abhinav Pathak, Sabyasachi Roy, Y. Charlie Hu
OTM
2007
Springer
16 years 19 days ago
Elaborating a Decentralized Market Information System
A Decentralized Market Information System (DMIS) that aggregates and provides information about markets is an important component for achieving markets in Grid and Peer-to-Peer sys...
René Brunner, Felix Freitag
WEBI
2007
Springer
16 years 18 days ago
PSSF: A Novel Statistical Approach for Personalized Service-side Spam Filtering
The volume of spam e-mails has grown rapidly in the last two years resulting in increasing costs to users, network operators, and e-mail service providers (ESPs). E-mail users dem...
Khurum Nazir Junejo, Asim Karim
IE
2007
15 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
IE
2007
15 years 8 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines