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2006
ACM
16 years 12 days ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
WWW
2006
ACM
16 years 7 months ago
Off the beaten tracks: exploring three aspects of web navigation
This paper presents results of a long-term client-side Web usage study, updating previous studies that range in age from five to ten years. We focus on three aspects of Web naviga...
Harald Weinreich, Hartmut Obendorf, Eelco Herder, ...
CHI
2006
ACM
16 years 6 months ago
Responsiveness in instant messaging: predictive models supporting inter-personal communication
For the majority of us, inter-personal communication is an essential part of our daily lives. Instant Messaging, or IM, has been growing in popularity for personal and workrelated...
Daniel Avrahami, Scott E. Hudson
HAPTICS
2006
IEEE
16 years 15 days ago
Determining the Feasibility of Forearm Mounted Vibrotactile Displays
At first glance, multi-element forearm mounted vibrotactile displays would appear to have considerable potential as an output device for mobile computing. The devices are small, r...
Ian Oakley, Yeongmi Kim, Junhun Lee, Jeha Ryu
OZCHI
2006
ACM
16 years 12 days ago
AuraOrb: using social awareness cues in the design of progressive notification appliances
One of the problems with notification appliances is that they can be distracting when providing information not of immediate interest to the user. In this paper, we present AuraOr...
Mark Altosaar, Roel Vertegaal, Changuk Sohn, Danie...