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ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 11 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
195
Voted
ITS
2010
Springer
166views Multimedia» more  ITS 2010»
15 years 11 months ago
Socially Capable Conversational Tutors Can Be Effective in Collaborative Learning Situations
Tutorial Dialog has been shown to be effective in supporting both individual as well as group learners. However, unlike the case with individual learners, teams of learners often i...
Rohit Kumar, Hua Ai, Jack L. Beuth, Carolyn Penste...
ITS
2010
Springer
153views Multimedia» more  ITS 2010»
15 years 11 months ago
Integrating Learning and Engagement in Narrative-Centered Learning Environments
A key promise of narrative-centered learning environments is the ability to make learning engaging. However, there is concern that learning and engagement may be at odds in these g...
Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott...
NOSSDAV
2010
Springer
15 years 11 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
141
Voted
PAKDD
2010
ACM
146views Data Mining» more  PAKDD 2010»
15 years 11 months ago
Mining Antagonistic Communities from Social Networks
During social interactions in a community, there are often sub-communities that behave in opposite manner. These antagonistic sub-communities could represent groups of people with ...
Kuan Zhang, David Lo, Ee-Peng Lim