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CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
LREC
2010
146views Education» more  LREC 2010»
15 years 8 months ago
The Influence of the Utterance Length on the Recognition of Aged Voices
This paper addresses the recognition of elderly callers based on short and narrow-band utterances, which are typical for Interactive Voice Response (IVR) systems. Our study is bas...
Alexander Schmitt, Tim Polzehl, Wolfgang Minker, J...
EICS
2010
ACM
15 years 11 months ago
Magellan, an evolutionary system to foster user interface design creativity
Fostering creativity in User Interface (UI) design is challenging for innovation. This paper explores the combination of model-based approaches and interactive genetic algorithms ...
Dimitri Masson, Alexandre Demeure, Gaëlle Cal...
KI
2010
Springer
15 years 5 months ago
Towards High-Level Human Activity Recognition through Computer Vision and Temporal Logic
Most approaches to the visual perception of humans do not include high-level activity recognitition. This paper presents a system that fuses and interprets the outputs of several c...
Joris Ijsselmuiden, Rainer Stiefelhagen
CHI
2010
ACM
16 years 1 months ago
Making policy decisions disappear into the user's workflow
: © Making Policy Decisions Disappear into the User's Workflow Alan H. Karp, Marc Stiegler HP Laboratories HPL-2009-341 Usable security Complaints of security interfering wit...
Alan H. Karp, Marc Stiegler