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VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 4 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
BMCBI
2010
86views more  BMCBI 2010»
15 years 6 months ago
Protein binding hot spots and the residue-residue pairing preference: a water exclusion perspective
Background: A protein binding hot spot is a small cluster of residues tightly packed at the center of the interface between two interacting proteins. Though a hot spot constitutes...
Qian Liu, Jinyan Li
EDM
2010
163views Data Mining» more  EDM 2010»
15 years 8 months ago
Can Order of Access to Learning Resources Predict Success?
Learning management systems capture student's interactions with the course contents in the form of event logs, including the order in which resources are accessed. We build on...
Hema Soundranayagam, Kalina Yacef
CHI
2010
ACM
16 years 1 months ago
Here's what i did: sharing and reusing web activity with ActionShot
ActionShot is an integrated web browser tool that creates a fine-grained history of users’ browsing activities by continually recording their browsing actions at the level of in...
Ian Li, Jeffrey Nichols, Tessa A. Lau, Clemens Dre...
CHI
2010
ACM
16 years 1 months ago
Measuring environments for public displays: a space syntax approach
This paper reports on an on-going project, which is investigating the role that location plays in the visibility of information presented on a public display. Spatial measures are...
Sheep N. Dalton, Paul Marshall, Ruth Conroy Dalton