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TSMC
2010
15 years 1 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
EUROGRAPHICS
2010
Eurographics
16 years 2 months ago
Bidirectional Search for Interactive Motion Synthesis
We present an approach to improve the search efficiency for near-optimal motion synthesis using motion graphs. An optimal or near-optimal path through a motion graph often leads ...
Wan-Yen Lo and Matthias Zwicker
CVPR
2010
IEEE
16 years 2 months ago
Breaking the interactive bottleneck in multi-class classification with active selection and binary feedback
Multi-class classification schemes typically require human input in the form of precise category names or numbers for each example to be annotated – providing this can be impra...
Ajay Joshi, Fatih Porikli, Nikolaos Papanikolopoul...
ICPR
2010
IEEE
16 years 1 months ago
Hand Pointing Estimation for Human Computer Interaction Based on Two Orthogonal-Views
Hand pointing has been an intuitive gesture for human interaction with computers. Big challenges are still posted for accurate estimation of finger pointing direction in a 3D spac...
Kaoning Hu, Shaun Canavan, Lijun Yin
WISTP
2010
Springer
16 years 1 months ago
Secure and Usable Out-Of-Band Channels for Ad Hoc Mobile Device Interactions
Protocols for bootstrapping security in ad hoc mobile device interactions rely on users’ ability to perform specific tasks such as transferring or comparing fingerprints of inf...
Ronald Kainda, Ivan Flechais, A. W. Roscoe