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ICDCSW
2008
IEEE
16 years 26 days ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
IISWC
2008
IEEE
16 years 25 days ago
Accelerating multi-core processor design space evaluation using automatic multi-threaded workload synthesis
The design and evaluation of microprocessor architectures is a difficult and time-consuming task. Although small, handcoded microbenchmarks can be used to accelerate performance e...
Clay Hughes, Tao Li
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
16 years 25 days ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
SAINT
2008
IEEE
16 years 25 days ago
inContext: A Pervasive and Collaborative Working Environment for Emerging Team Forms
The way people collaborate has been changed substantially. Team members are now belonging to different organizations, working on multiple objectives at the same time, frequently c...
Hong Linh Truong, Schahram Dustdar, Dino Baggio, S...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
16 years 24 days ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...