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TOG
2008
163views more  TOG 2008»
15 years 6 months ago
Imperfect shadow maps for efficient computation of indirect illumination
We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature...
Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans...
TOG
2008
154views more  TOG 2008»
15 years 6 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
TOH
2008
106views more  TOH 2008»
15 years 6 months ago
Physical Collaboration of Human-Human and Human-Robot Teams
Human partners working on a target acquisition task perform faster than do individuals on the same task, even though the partners consider each other to be an impediment. We record...
Kyle B. Reed, Michael A. Peshkin
TON
2008
122views more  TON 2008»
15 years 6 months ago
Distributed throughput maximization in wireless mesh networks via pre-partitioning
Abstract-- This paper considers the interaction between channel assignment and distributed scheduling in multi-channel multiradio Wireless Mesh Networks (WMNs). Recently, a number ...
Andrew Brzezinski, Gil Zussman, Eytan Modiano
TOPNOC
2008
15 years 6 months ago
Translating Message Sequence Charts to other Process Languages Using Process Mining
Message Sequence Charts (MSCs) are a well known language for specifying scenarios that describe how different actors (e.g., system components, people, or organizations) interact. M...
Kristian Bisgaard Lassen, Boudewijn F. van Dongen