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AIIDE
2008
15 years 9 months ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
AIIDE
2008
15 years 9 months ago
Learning to be a Bot: Reinforcement Learning in Shooter Games
This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning is a machine learning technique wh...
Michelle McPartland, Marcus Gallagher
AIIDE
2008
15 years 9 months ago
Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dy...
Magalie Ochs, Nicolas Sabouret, Vincent Corruble
DLOG
2008
15 years 9 months ago
A Hybrid Tableau Algorithm for ALCQ
Abstract. We propose an approach for extending a tableau-based satisfiability algorithm by an arithmetic component. The result is a hybrid satisfiability algorithm for the Descript...
Jocelyne Faddoul, Nasim Farsinia, Volker Haarslev,...
WSC
2008
15 years 9 months ago
Embedding human scheduling in a steel plant simulation
A simulation was commissioned to understand the interactions that constrain the capacity of a steel plant. The aim was for this to become a reusable tool that could evaluate the e...
David Briggs