Sciweavers

3804 search results - page 304 / 761
» interactions 2008
Sort
View
CHI
2008
ACM
16 years 7 months ago
DRAGON: a direct manipulation interface for frame-accurate in-scene video navigation
We present DRAGON, a direct manipulation interaction technique for frame-accurate navigation in video scenes. This technique benefits tasks such as professional and amateur video ...
Thorsten Karrer, Malte Weiss, Eric Lee, Jan Borche...
ACMACE
2008
ACM
15 years 8 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin
CACM
1998
127views more  CACM 1998»
15 years 6 months ago
The Virtual Reality Modeling Language and Java
Abstract. The Virtual Reality Modeling Language (VRML) and Java provide a standardized, portable and platformindependent way to render dynamic, interactive 3D scenes across the Int...
Donald P. Brutzman
SCP
2008
91views more  SCP 2008»
15 years 6 months ago
Stable, flexible, peephole pretty-printing
Programmers working on large software systems are faced with an extremely complex, information-rich environment. To help navigate through this, modern development environments all...
Stoney Jackson, Premkumar T. Devanbu, Kwan-Liu Ma
CHI
2008
ACM
16 years 7 months ago
Urban encounters: the game of real life
In this paper we describe our ongoing work on modelling urban encounters by extending Conway's Game of Life. We develop our model based on empirical data collected using a Ta...
Vassilis Kostakos