Sciweavers

3337 search results - page 433 / 668
» interactions 2006
Sort
View
SI3D
2006
ACM
16 years 17 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
SIGCSE
2006
ACM
134views Education» more  SIGCSE 2006»
16 years 17 days ago
jFAST: a java finite automata simulator
Visualization and interactivity are valuable active learning techniques that can improve mastery of difficult concepts. In this paper we describe jFAST, an easy-to-use graphical s...
Timothy M. White, Thomas P. Way
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
16 years 17 days ago
Networks preserving evolutionary equilibria and the power of randomization
We study a natural extension of classical evolutionary game theory to a setting in which pairwise interactions are restricted to the edges of an undirected graph or network. We ge...
Michael S. Kearns, Siddharth Suri
SOUPS
2006
ACM
16 years 17 days ago
Protecting domestic power-line communications
– In this paper we describe the protection goals and mechanisms in HomePlug AV, a next-generation power-line communications standard. This is a fascinating case-history in securi...
Richard E. Newman, Sherman Gavette, Larry Yonge, R...
UIST
2006
ACM
16 years 17 days ago
Robust computer vision-based detection of pinching for one and two-handed gesture input
We present a computer vision technique to detect when the user brings their thumb and forefinger together (a pinch gesture) for close-range and relatively controlled viewing circu...
Andrew D. Wilson