In this paper we describe a collaborative environment created to support distributed evaluation of a complex system architecture. The approach couples an interactive architecture ...
Steven R. Haynes, Amie L. Skattebo, Jonathan A. Si...
Automatic scene generation using voice and text offers a unique multimedia approach to classic storytelling and human computer interaction with 3D graphics. In this paper, we pre...
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
There are various situations where a distinction needs to be made between group members and outsiders. For example, to protect students in chat groups from unpleasant incidents ca...
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...